Rule Effect (ルールエフェクト Rūru Efekuto) are a series of mandatory process performed under the rule whenever specific events happens during the game. These range from simple process for dealing with general occurrences (i.e. deck out) to detailed explanation of a generally simple process (i.e. dealing damage to player).
900 Rule Effect
901 Rule Effect Fundamentals
901.1 Rule Effect are process performed by the rule if specific event happens during the game.
901.2 With the exception of Reload Effect (902) and Extra Effect (910), Rule Effect are checked and performed during priority preprocessing (702).
901.2a Reload Effect and Extra Effect are checked at all point during the game, and if the condition happens, will be performed immediately. This includes in the middle of playing or resolving a card or ability.
901.2b Extra Effect takes priority over Reload Effect.
901.2c During priority preprocessing, Player Damage Effect is only performed in the absence of the process of another Rule Effect.
901.2d Other Rule Effect are checked and performed simultaneously during priority preprocessing.
902 Reload Effect
902.1 At all point during the game, if there are no cards in any player's Deck Zone, and there are 1 or more cards in that player's Trash, temporarily suspend the current processed action, perform the following process immediately, and continue the processed action afterwards. In the following process, the player with no cards in the Deck Zone is called reload player.
902.1a Move all card in the reload player's Trash into the reload player's Deck Zone.
902.1b The reload player shuffle (1003) his or her own deck.
902.1c The opponent of reload player choose a card in the reload player's Life, and move that card into the reload player's Charge. The moved card is not a damage towards the player (1001), and that card cannot be played even if it has an Ignition Icon.
903 Loss Effect
903.1 Player with no cards in his or her own life lose the game (101.2).
903.2 Player that has no cards in both his or her own Deck Zone and Trash lose the game (101.2).
904 Lethal Damage Effect
904.1 Z/X in any Square that received damage equal or greater than its own Power is destroyed.
904.2 Z/X in any Square with Power equal or less than 0 is destroyed.
905 Improper Z/X Effect
905.1 If there are several Z/X with the same owner in any Square, the owner choose the newest Z/X placed in that Square, and move the other Z/X into its owner's Trash.
905.1 If there are several Z/X with different owner in any Square, move all Z/X whose owner are different from the owner of the oldest Z/X placed in that Square into their owner's Trash.
905.1 If there is a Z/X in any Player Square whose owner is a different player from the player that choose that Player Square at the beginning of the game (402.1a), move that Z/X into its owner's Trash.
906 Charge Excess Effect
906.1 There is a maximum limit for Charge to any player, if the number of cards in a player's Charge exceed the limit of that player's Charge, that player choose a number of cards that exceed the limit from his or her own Charge, and move them simultaneously into his or her own Trash.
[ Example ] You are currently the owner of "Fallen Angel of Grief, Lucifer" ( [Always] : Your Charge does not have any limit. ), and there are 5 cards in your own Charge. If this "Fallen Angel of Grief, Lucifer" is destroyed, since the limit of your own Charge return to 4, you choose 1 card in your Charge and move it into Trash by the Charge Excess Effect.
907 Player Damage Effect
907.1 Each player records the number of damage that he or she received. This is called the damage that player receives. The damage that player receives at the beginning of the game is 0.
907.2 If any player receives 1 or more point of damage, move cards from that player's Life into Charge. This is performed with the following procedures.
907.2a If the turn player receives damage, the turn player perform the following process. If the turn player does not receives damage, and the non-turn player receives damage, the non-turn player perform the following process. In the following process, the player that perform this process is called damage player.
907.2b Decrease the damage that damage player receives by 1 point.
907.2c The opponent of damage player choose a card in the damage player's Life, and damage player reveal that card.
907.2d If that card is a card without Ignition Icon, move that card into the damage player's Charge. Afterwards, perform the priority preprocessing again from the start.
907.2e If that card is a card with Ignition Icon, the damage player is able to play (803) that card immediately, without paying the Cost of that card. If that card is not played, move that card into the damage player's Charge. Afterwards, perform the priority preprocessing again from the start.
907.3 Player Damage Effect is not performed while there are another Rule Effect that is not Player Damage Effect that must be performed.
908 Improper Force Effect
908.1 If there is a card in the Force Zone with no card connected to itself, put that card into its owner's Trash.
909 Improper Player Card Effect
909.1 If a player does not have a card of Player type that he or she own in any Square, put an imaginary Player card (1205) in the Player Square of that player.
910 Extra Effect
910.1 If a card of Z/X Extra type is put into a zone other than Square or Dynamis by a specific event, it is put face up into the Dynamis.
911 Token Effect
911.1 If a Token is put into a zone other than Square by a specific event, that Token disappears.