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Main Phase (メインフェイズ Mein Feizu) is the fifth phase of a turn. During this phase, the turn player may perform any one of the following actions:

With the exception of playing Z/X Extra, the turn player can do any of those actions more than once as long as he or she is able to do it. If the turn player has done any of those actions and/or choose to not do them anymore, he or she proceeds to the End Phase.

Overview

Play a Z/X or Event

Main articles: Z/X Card and Event Card

The turn player may choose a Z/X or Event card in his or her hand, and play it by paying its appropriate Cost. Z/X cards are put into the Square immediately after being played, while Event cards are put into Trash after its effect has been resolved.

Play a Z/X Extra

Main article: Z/X Extra

Once per turn, the turn player may play a Z/X Extra card from his or her Dynamis by fulfilling its Advent Condition or Awaken Condition. Similar to regular Z/X cards, Z/X Extra cards are put into the Square after being played.

Startup Ability

Main article: Startup Ability

The turn player may declare that he or she is going to use one of the startup ability of his or her Z/X, pay the Cost of that ability (if any), and resolve the effects. The turn player can play the startup ability as many time as he or she likes as long as he or she is permitted to do that and is able to pay the Cost of the ability.

Battle

Main article: Battle

The turn player may declare an attack by using one of his or her Reboot Z/X by turning that Z/X from Reboot to Sleep. The attacking Z/X can attack any one opponent's Z/X or opponent's empty Player Square adjacent to its own Square.

Comprehensive Rules

506 Main Phase

  • 506.1 "At the beginning of the Main Phase" automatic event activates.
  • 506.2 The turn player is given the priority. Turn player can perform any of the following actions. At this time, the turn player cannot choose the one that cannot be performed appropriately. You can only choose to play a card in Dynamis, and resolve it once during a turn.
  • Play a card in hand, and resolve it (806).
  • Play the startup ability of a card, and resolve it (807).
  • Declare battle and perform it (600).
  • Play a card in Dynamis, and resolve it (806).
  • Pass.
  • 506.3 Perform the priority preprocessing (702).
  • 506.4 If the turn player choose anything except pass, return to 506.2. If the turn player choose to pass, proceed to End Phase.

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